As it announces a number of new developer initiatives, Microsoft has made a bold - and perhaps questionable - claim, saying that three-quaters of games in development are being devised first for its platforms using its XNA tool.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
GDC: Great Games Experiment connects devs to gamers
GarageGames, the company behind the Torque games engine, has opened a new social networking site for indie games developers and players at GreatGamesExperiment.com.
Read More »GDC: Perry unveils Game Industry Map
Just a week after announcing his community-driven MMO, former Shiny boss Dave Perry has taken the wraps off another community-oriented project, this time asking games professionals to collaborate on a map of their industry.
Read More »GDC: Microsoft ups XBLA size limit
As GDC 07 kicks off, Microsoft has officially incresed the size of files available over Xbox Live Arcade, up from 50 to 150 megabytes.
Read More »â?¬670,000 backing for Nordic game devs
The Nordic Game Program has doubled its government support grant for 2007, with 5m Danish crows (DKK), or €670,000 (£454,000) available for games companies in the countries Denmark, Finland, Iceland, Norway and Sweden.
Read More »GDC 07: The 20 Must-See Sessions
On Monday, the Game Developers Conference kicks off in San Francisco. Develop will be there offering live coverage and email flashes of the biggest announcements. In the meantime, we've put together a list of what our editorial team thinks are the 20 most important and/or intriguing sessions…
Read More »Dirty Harry ‘transitions’ from The Collective
Development on Warner Bros' next-gen Dirty Harry game has been moved from Foundation 9's The Collective meaning a number of staff are now without work at the South California studio.
Read More »Sony to unveil PS3 Home at GDC?
Rumour reports on the web claim to spill the beans on part of Sony’s GDC announcements – five days before the format-holders’ keynote in San Francisco – saying that the PS3’s online offer will be updated into a MySpace/Second Life style hybrid called ‘PlayStation Home’.
Read More »Lucas’ first handheld game made in Singapore
LucasArts is working on a handheld game based on its new Clone Wars CG TV show, and its sister production studio at Lucasfilm Singapore has been expanded to handle the development.
Read More »Film fund boost for Funcom’s online Dreamfall strategy
Funcom plans to turn its Dreamfall series of games into an online-only episodic franchise and has secured a grant from the Norwegian Film Fund to support the project's R&D.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor