A team that has worked on the FIFA and Need For Speed games has opened a studio for Wii and DS games in Vancouver.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
BBFC: ‘developers will have to show restraint’
A new games industry study by the BBFC has warned developers may have to start self-regulating their content as graphic games imagery becomes more realistic.
Read More »Brennan to talk value
Blast CEO to discuss budget gaming at May’s Northern Exposure in York.
Read More »â??Possibilityâ?? of SCE WS Europe job cuts
An internal SCEE memo has confirmed jobs cuts are being considered at SCE WS’ European offices.
Read More »SCEE readies for staffing shake-up
SCEE is looking at scaling down its operation - although no jobs have been cut as yet.
Read More »Eidos acquires Morpheme
Eidos Interactive has bought the veteran UK games developer Morpheme.
Read More »Aussie developers fear Eastern growth
Developers down under admit that ‘upskilling’ Asia threatens business.
Read More »Singapore students get game dev backing
A university in Asia has started a new games master's degree following a S$3m (£1m) investment from a local games company.
Read More »Blitz lends students a helping hand
Warwickshire College gets one-to-one time with Blitz developers.
Read More »Develop seeks staff writer
Develop is looking for a staff writer to help further expand the brand's international reach.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
Read More » -
When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor