The US arm of Japanese publisher D3 Publishing is spearheading its UK wing’s push into Europe by looking for games made by local teams to publish – and could even acquire studios in the area.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Assembling more Creative staff
Another of Sega’s UK studios is targeting ambitious expansion, with Creative Assembly looking to add 50 new staff to its roster – but producer Jonathan Court thinks the team can brush aside the current clime’s tough recruitment market.
Read More »Headhunters become the hunted
As the race to boost next-gen development teams intensifies some studios are reportedly using corporate headhunters to poach staff, much to the annoyance of many UK developers.
Read More »Big night for development talent
Bizarre Creations and Sony were among the big winners last night at the Develop Industry Excellence Awards.
Read More »Sega Racing Studio moves up a gear
Sega’s Solihull-based Racing Studio is one of the many development studios currently looking to grow, and with the team now settled in a new office, plans are afoot to grow its staff count from 30 to 70.
Read More »Nokia preps next-gen mobile for studios
Plans continue to move apace for Nokia's next-gen phone push, and the company plans to keep the ball rolling at the Develop In Brighton conference.
Read More »Denki sees “a new dawn” for development
You donâ??t need to look far for proof that format holders' extolling of electronic distribution will be matched with enthusiasm b
Read More »US superdev eyes UK
Foundation 9 Entertainment, the parent company for six American studios and the USâ?? largest independent games development compan
Read More »Digimask faces the future
Digimask has thrown the wraps off of Autohead, the latest version of its head-creation system.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor