The first game to capitalise on Sony's vision for ultra-connected user-driven games is Media Molecule's first party game LittleBigPlanet.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Sony relays Game 3.0 vision to developers
In his GDC keynote Sony Worldwide Studios president Phil Harrison has told the global games community that software driven by user-communities, such as as its new virtual world Home, will "empower the next decade of growth in our industry all around the world".
Read More »GDC: Gamecock’s Mike Wilson Q&A
Three weeks ago former Gathering of Developers founders Mike Wilson and Harry Miller announced the opening of a new developer-friendly publisher, Gamecock. With one of its first games, Auran's Fury, on show at GDC, we present a Q&A with Wilson to find out more about the new company.
Read More »GDC: MTV/Harmonix signs up with EA Partners
MTV-owned Harmonix has signed up with EA Partners, who will distribute its next title.
Read More »GDC: Sony delves into episodic games
Sony Computer Entertainment is working on a number of episodic PlayStation 3 games to be revealed this year, SCEA director of production John Hight has revealed in a GDC session.
Read More »GDC: Activision confirms Demonware buy
Activision has confirmed that it will acquire Irish middleware specialist DemonWare.
Read More »GDC: Q heading to XBLA again
Tetsuya Mizuguchi's Q Entertainment is to make another Live Arcade title that updates a PSP game for the service - this time its Every Extend Extra that gets the XBLA treatment.
Read More »GDC: 6m subscribers for Xbox Live
Microsoft has today revealed that it now has some six million subscribers to its Xbox Live service worldwide - and the giant has hit this figure four months ahead of schedule.
Read More »Develop seeks online editor
Develop is looking for an online editor to help further expand the brand's international reach.
Read More »GDC Korea planned for September
Game Developers Conference organiser CMP has confirmed that it will host a Korean GDC in September.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor