Karl Jeffery, CEO of Climax, has revealed what lies in store during the studio's 'fourth age', with the focus on a "boutique studio" approach led by new IP-based projects such as The Fixer.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Curve making games for PlayStation Store and XBLA
London-based Curve Studios has confirmed that it too is hard at work on games set for distribution via both Xbox Live Arcade and PlayStation Store.
Read More »Team 17 games set for both XBLA and PNP
West Yorkshire-based Team 17 has confirmed that the latest episode in its well-known Worms franchise is headed for Xbox Live Arcade - just days before its PlayStation Network Platform game Lemmings 2 rolls out for the PS3 launch.
Read More »Rockpool signed by Sega
Is there no end to Sega's courting UK developers for new games software? Seems not - they've just signed up Rockpool Games for a bunch of mobile titles.
Read More »PhysX boosts Bioware engine
Physics engine provider Ageia and developer Bioware are teaming up, with PhysX set to be integrated into the studio's Eclipse game engine.
Read More »10tacle wrapped around Ferrari licence
Racing game studio 10tacle has landed an exclusive deal with Ferrari that sees the classic car maker's vehicles appear in a slew of upcoming titles.
Read More »Buena Vista opens Nintendo-only studio
Disney-owned Buena Vista Games has announced that it will open a new games development studio in the US that will be dedicated to making games for Nintendo's DS and Wii platforms.
Read More »Euro Serious Games summit returns
Games development event organiser Lyon Game has confirmed that the Serious Games Summit Europe will return in December, newly envigorated via a collaboration with GDC organiser CMP.
Read More »Bizarre IP heads to mobile
Geometry Wars: Retro Evolved, the Xbox Live Arcade title created by Develop Award Grand Prix-winning studio Bizarre Creations, is set to make the move to mobile following a deal with Sony BMG.
Read More »Now Digimask joins Epic’s IPP
Epic's Integrated Partner Program is growing by the hour - with facial capture company Digimask the latest to reveal it is part of the support group for the Unreal game development engine.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor