A former Lionhead designer has struck out solo to start his own concept art and design service.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Epic’s IPP widens with Kynogon
AI middleware company Kynogon has joined Epic's Integrated Partners Program for Unreal Engine 3.
Read More »Krome re-Houses Atari studio
Publisher Atari has sold another of its in-house studios, with Australian Melbourne House acquired by Krome Studios.
Read More »Nvidia backs game design competition
Nvidia and software company The Game Creators have teamed up for a competition open to would-be game designers.
Read More »Shadow Light tees off
A new mobile games development studio called Shadow Light games, formed by former Elixir staff, has opened its doors.
Read More »Instinct smartens up with AI.implant deal
New games development technology company Instinct has signed up to be exclusive EMEA distributor of Engenuity's AI.implant middleware.
Read More »PMTC and Testronic to merge
It's clear that even the services sector of the development industry is no stranger to consolidation, following the news that QA companies Testronic Labs and PMTC are to join their operations.
Read More »Mobile vets open new wireless games studio
A team of former Gameloft and Activision developers have joined forces to open Massively Mobile, a new wireless games studio.
Read More »Sega wants more studio deals
The influence of Sega amongst the development business is still rising - and now the company says it wants more acquisitions and games signings.
Read More »Ramp up begins for EA Chicago
The recently inaugurated EA team in Chicago is planning to significantly grow its work force for next-gen games development.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor