Bioware’s Eclipse is used for building all the team’s next-gen and PC titles. PhysX allows the team to integrate real-time physics functions for use on both the PhysX PC processor and next-gen consoles.
“There’s no reason to reinvent the wheel when you have a world-class, easy-to-implement physics solution such as AGEIA PhysX technology,” said BioWare CEO Ray Muzyka. “AGEIA PhysX will deliver mind-blowing physics action for games using BioWare’s next-generation game engine.”