Seattle-based Gastronaut's latest Xbox Live Arcade game debuts on Wednesday, and the team has put thsemselves at the centre of a special achievement designed to encourage users to engage in multiplayer skirmishes.
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
‘So you want to be an indie games developer?’
A gang of indie developers have bandied together for a multi-blog-spanning project that offers advice to aspiring games makers.
Read More »Nordic Game moves to May for 2007
Swedish games developer conference Nordic Game has set its date for 2007, moving forward from its traditional September timing to May.
Read More »Cambridge research boosts Bob & Barn’s Reloop
Side UK's music specialist team Bob and Barn have launched a SoundForge plug-in co-produced with Cambridge University that they say saves hundreds of man hours during games production.
Read More »Media Forensics opens royalty-audit offer to US devs
Games industry royalty-auditing company Media Forensics is expanding, offering its finance services to US independent studios.
Read More »Activision hears the mocap Call
Publisher Activision has expanded its in-house development tools with the purchase of an Oxford Metrics Group mocap system.
Read More »Indie dev devises portal for web games on Wii
If you thought that Virtual Console, XBLA or Sony's PlayStation Store were the only way to get casual games on a games machine, think again - new site WiiCade has opened to get browser-based games working on Nintendo's new home console.
Read More »Acquisition-hungry Square praises Euro devs
Square Enix's European CEO John Yamamoto has praised European developers' multi-format skills and suggested that the company could follow Sega's lead in acquiring local teams.
Read More »Hare is first signing for UK developer talent agency
Today sees the launch of 1 Game Agent, a London-based talent agency for the world's game developers - and Sensible Soccer creator Jon Hare (pictured) is the team's first signing.
Read More »New GDC sessions scrutinise next-gen impact
With the Wii and PS3 launches looming in the US, Games Developer Conference organiser CMP has thrown the wraps off more GDC 07 sessions, underlining its commitment to next-gen issues.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
Read More » -
When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor