What’s the motivation behind the Wii Software platform? As Mr Iwata has said for a long time, in order to make a video game it is now very difficult without getting into a huge financial investment. Cost and budget and time leads are absolutely tremendous. Our thinking with the DS …
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
The art of the matter
A look at the soon indispensable role of art outsourcing will have within the development framework...
Read More »Deal… or no deal?
From the humble beginnings of your studio through to your biggest release â?? maybe even the sale of your business â?? contracts will play a part, so itâ??s imperative they help, not hinder. Sean Crotty and John Schorah offer some tips on how to go about securing the best dealâ?¦
Read More »Q&A: NoE’s Fischer discusses Wii Software
EXCLUSIVE INTERVIEW: Laurent Fischer on Wii's new download offer and casual games development
Read More »8 steps to a successful studio
Dan Rogers of Interactive Studio Management lists the eight business laws every independent developer should abide byâ?¦
Read More »UK devs want Government backing
And Margaret Hodge, Minister for Creative Industries, pledges to continue Government’s support
Read More »Sony says ‘sorry’ for Resistance
Format-holder issues apology over Manchester Cathedral in-game replica via local paper
Read More »Disney unearths Black Rock
EXCLUSIVE: Climax Racing unveils its new identity
Read More »Chemistry: â??Publishers prefer Unrealâ??
Developer talks benefits of working with UE3
Read More »PhaseSpace joins Epicâ??s IPP
Motion capture timesaver accepted into Integrated Partners Programme
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor