The Awesome Games Done Quick speedrunning event that raises money to give to charity each year, has decided to go online-only for its next fundraiser
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Sony head Jim Ryan has called the Xbox offer to keep Call of Duty on PlayStation ‘inadequate’
PlayStation head Jim Ryan has responded negatively to Xbox head Phil Spencer’s assertion that Microsoft and Xbox would commit to keeping the Call of Duty series on PlayStation for “several more years”
Read More »The National Videogame Museum has announced a new exhibition on the art and craft of video games
A new exhibition on the art and craft of video games is set to debut this October at the National Videogame Museum in Sheffield
Read More »devcom Developer Conference 2022 broke its attendee record at its first fully hybrid event
devcom has set a new record for attendance this year, according to the event’s organisers
Read More »Slitherine and CreativeForge Games to create new studio in Warsaw
Slitherine and CreativeForge Games have announced that they’re teaming up for a new studio that will be named Slitherine Poland
Read More »Valo Motion Q&A: Arcades’ next big thing?
We sat down with Valo Motion, a developer and hardware manufacturer taking on the interesting technical challenge of creating augmented reality experiences over in Helsinki, Finland
Read More »Tencent has bought shares in Guillemot Brothers Limited, and now owns more of Ubisoft
Ubisoft has announced a new partnership between Guillemot Brothers Limited, which will see the Chinese tech corporation invest £259 million in the company
Read More »Chucklefish is giving every employee a £4000 raise to help with the cost of living crisis
Chucklefish, the British developer behind games like Wargroove, Starbound, and Witchbrook, is giving its employees £4000 across the company to help them to deal with the cost of living crisis in the UK
Read More »Assassin’s Creed and Mario + Rabbids will return at Ubisoft Forward this week
Another Ubisoft Forward show is happening this weekend, and the company has promised that viewers that they will see “updates on upcoming games like Mario + Rabbids Sparks of Hope and Skull and Bones”
Read More »The Last of Us Part 1 endures and survives at #1 in UK Boxed Charts
The Last of Us Part 1 sold better than any other game in UK shops last week, according to boxed physical data reports from GfK
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor