FromSoftware will sell 30% of its shares to Sony and Tencent to financially help the studio publish its own games outside of Japan
Read More »Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak …
Here are the finalists for the 2023 MCV/DEVELOP Awards!
We’re pleased to announce the nominees for the 2023 MCV/DEVELOP Awards …
When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pa…
Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and de…
E3 2023 is cancelled due to a lack of interest
The ESA has announced that 2023’s E3 will no longer go ahead …
Saints Row bosses it’s way to #1 in UK Boxed Charts
The GfK UK Boxed Top Ten between August 20, 2022 and August 27, 2022
Read More »NetEase has acquired Quantic Dream
Chinese publisher NetEase has purchased Quantic Dream for an undisclosed amount of money
Read More »Meta announces support for Facebook Gaming app will end in October
Meta has announced that the dedicated app for Facebook Gaming will no longer be supported after October
Read More »Warner Bros. Discovery Access x Rocksteady Studios Games Academy programme to take place in the UK
Warner Bros. Discovery has announced the launch of the Warner Bros. Discovery Access x Rocksteady Studios Games Academy in the UK
Read More »Sony has acquired Savage Game Studios
Sony has announced a new PlayStation Studios Mobile Division over on their blog, alongside news that the new group has acquired indie developer Savage Game Studios
Read More »TinyBuild has acquired Bossa Studios’ game IPs for $3 Million
TinyBuild has purchased the exclusive rights to Bossa Studios' current catalogue of indie games
Read More »Four reasons why Google Stadia failed – and what the cloud gaming industry can learn from their mistakes
So what went wrong for Google Stadia and why are new platforms in the cloud gaming arena such as Nware growing at pace?
Read More »[From the industry] Opening of gamescom 2022 in Cologne draws political interest
"Strengthening Germany as a games location is a long-term project for which further steps must be taken."
Read More »35 Years of Localsoft
With more than 3,000 game localisation projects successfully completed, Localsoft CEO Randall Mage takes us through 35 years of unspoken translation history.
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When We Made… Like a Dragon: Ishin!
Ryu Ga Gotoku Studio’s chief producer Hiroyuki Sakamoto talks to frequent Kamurocho visitor Vince Pavey about the remake of Like a Dragon: Ishin!, while the pair avoid the swords of the notorious Shinsengumi
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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why
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Harnessing Hooded Horse power – Tim Bender and Snow Rui on their indie publisher
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Winning the toxicity arms race
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How passion puts the quality into quality assurance
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Final Boss: Jonathan Lloyd, CEO of CGHero
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero
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When We Made… Like a Dragon: Ishin!
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Debugging D&I – Amiqus’ Liz Prince on women-only celebrations
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Recruiter Hotseat – Andy Driver, talent acquisition manager at XR Games
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Levelling Up – PC Gamer’s Mollie Taylor