Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »“We didn’t think it would have tremendously broad appeal” – Mobius Digital on the multi-BAFTA award-winning Outer Wilds
We take a look behind the scenes of Outer Wilds, the BAFTA-winning title from Mobius Digital, that began life as a Masters’ thesis project
Read More »“Real people are behind game development, with real feelings” – The role of social media in online abuse
With the issue of online abuse back in the spotlight, we take a look at how social media can play a role in damaging vulnerable individuals, and what can be done about it
Read More »“The inclusivity here to be who you want to be and present however you want is fantastic” – Team17
With a thirty-year legacy of memorable titles, including the likes of Worms and Overcooked, Team17 is a prestigious studio, with skills as an in-house developer as well as a publishing label.
Read More »Final Boss: No Brakes Games’ Sitara Shefta
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Sitara Shefta, head of studio at No Brakes Games.
Read More »Levelling Up: EA’s Catherine Channon on her role and why communications is like an iceberg
Catherine Channon, director corporate communications at Electronic Arts talks about her humble beginnings in the industry, and why communications is like an iceberg
Read More »PAC-MAN can still get kids hungry to work in games
Lee Kirton is the PR and marketing director & PAC MAN Sub Officer for EMEA at Bandai Namco Entertainment. Kirton is also an ambassador for charity SpecialEffect.
Read More »Road to Guangdong: a cultural journey
Road to Guangdong is currently available in Early Access.
Read More »Rising Star: Ustwo games’ Danette Beatty
Dannette Beatty, artist at Ustwo games talks about how they got started in their career, and the importance of diversity in the industry
Read More »What makes a successful hyper-casual game? – Simon Prytherch from Kwalee explains
There remains some debate as to exactly what makes a hyper-casual game – even for us as the UK’s biggest publisher of them!
Read More »