Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »“Looking back on my journey, I’m genuinely surprised that I didn’t give up throughout those hard times” – The Chinese Room’s Gabriela Woch
Gabriela Woch, junior 3D game artist at The Chinese Room, talks about pivoting into games, how her autism affects communication at work, and her ambition to invent a new archetype
Read More »“Time spent in the indie games space prepared me well for my role at Frontier” – Frontier Development’s Alasdair Hibberd
Alasdair Hibberd, product manager at Frontier Developments talks about how his indie experience provided a broad knowledge base to lead marketing on Elite Dangerous
Read More »“We need to change the diversity profile of the games workforce” – Aardvark Swift Spotlight: Games Careers Week
The first annual Games Careers Week will soon be upon us, but how did this industry-wide push for diversity and employability come to be?
Read More »Mobile gaming will continue to rise after lockdown – Craig Chapple, Sensor Tower
It’s clear that the mobile games sector has attracted more players than ever, but will they stay?
Read More »“We have worked hard to create an environment where people enjoy coming into work and feeling empowered, but also listened to” – Firesprite in the Recruiter Hotseat
The Liverpool-based studio Firesprite is hiring! Sharan Bassi, senior recruiter, tells us more about the studio.
Read More »“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike
We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process
Read More »Facebook Gaming – Connecting the dots: The data behind women in gaming
In the last 12 months, how and why we play games has shifted drastically
Read More »“There are many challenges that you face when you are an independent studio but knowing why you’re different and the values that you stand for are the most important!” – Firesprite’s Graeme Ankers
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Graeme Ankers, MD, Firesprite.
Read More »Unsigned – Fighting off waves of nightmares as a teddy bear in Stuffed
Stuffed is a first-person shooter where you play as a teddy bear fighting waves of nightmares while defending your owner.
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