Stuffed is a first-person shooter where you play as a teddy bear fighting waves of nightmares while defending your owner.
Developer: Waving Bear Studio
Location: Falmouth, Cornwall, UK
Team size: 4 co-founders/developers, 1 outsourced
programmer, 2 outsourced sound engineers
Progress: Beta
Contact details: Matt Busuttil matt@wavingbearstudio.com
Tell us about your game!
Stuffed is a fast-paced first-person shooter that takes place in the dreams of a little girl. Play as a teddy bear and fight waves of nightmares as you defend your owner. The maps in game are procedural that rebuild every ten rounds meaning no two maps will be the same. Join your friends online or in two player split-screen co-op mode.
Who do you think it will appeal to?
We developed the game with a more casual/wider audience in mind, people who want to dip their toes into the gaming world. It is also aimed at ‘gamer’ families where the parents have grown up playing games and are now looking to share the experience with their kids.
What experience does the team have?
The team originally met at Portsmouth University a few years ago and had been working on various projects (Including the Stuffed prototype) individually and as a team. We eventually bit the bullet and moved to Falmouth to join an incubator which allowed us to work on Stuffed full time.
How long has the title been in development, how long will it likely take to complete?
Stuffed has been in development full time for two and a half years with a planned launch in late 2021.
What level of support are you looking for from a potential partner?
The team has just closed a funding round to cover development and self-publishing costs for Stuffed. While we already have conversations in place for marketing/PR, we would be open to discussions around brand partnerships – whether this was a marketing campaign, in-game cosmetics or a limited-time event.