Koch Media recently acquired Vertigo Games for €50m. So just what is the Embracer Group company getting for its money and what does it say about the broader VR space?
Read More »“Stadia has certainly changed a lot in the way that we develop the game” – Making a Splash on Stadia with Outcasters
No mobile version, no cheat protection, no uploading builds... We talk to Splash Damage about its Stadia exclusive title Outcasters, the benefits of cloud development and the future of the platform
Read More »“We’re going to create something… that I think the British games community has wanted to work on for a long time” – Sharkmob’s new triple-A team in London
Has the UK scene been under-utilised in terms of new teams creating new IP? Sharkmob thinks so, and so it has swum over from Malmö to set up in London
Read More »[ICYMI] Roblox: The 10bn hour gentle giant
With the Roblox IPO approaching we look back to our talk with chief business officer Craig Donato about the platform’s international expansion and cross platform development, and how it empowers its young community
Read More »“I do feel the games industry has made progress, albeit kicking and screaming in some cases” – Women in games speak about their experiences in the industry
Ahead of the Women in Games Awards, we reached out to both the judges and industry veterans to learn what needs to be done to make the industry a welcoming place for all
Read More »“The way governments behave, even in Western democracies is quite creepy” – Why the Animal Farm game is alarmingly relevant to our political climate
All games are relevant, but some are more relevant than others
Read More »“For Descenders, it has been immense. Sales across all platforms increased after we went into Game Pass” – What does Game Pass mean for indies?
With Microsoft making aggressive, headline-grabbing moves with its subscription service, we find out what Game Pass’ recent developments mean for smaller creators
Read More »“The best thing we can do is to get people talking about difficult subjects” – Wired Productions on its next-gen plans
With its first-ever console launch title in The Falconeer, and with Martha is Dead following on soon after, Wired Productions is ready to come into the next gen swinging.
Read More »“Integration has shaped a demographic that is unusually well suited for international competition” – Sweden’s gaming powerhouse in Skåne
The games industry in the old port town, and the surrounding region, has seen huge growth in recent years, and now has a development community and supporting infrastructure that’s second to none.
Read More »[ICYMI] “The most meaningful moment as a player of our game should never be reading about it on Twitter” – Bungie’s David ‘DeeJ’ Dague on the Destiny 2 community
"What we're really trying to inspire is this sense of belonging"
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