In-Depth

“We want to engage with people that are serious about VR” – What Koch’s acquisition of Vertigo Games means for the VR space

Koch Media recently acquired Vertigo Games for €50m. So just what is the Embracer Group company getting for its money and what does it say about the broader VR space?

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“Stadia has certainly changed a lot in the way that we develop the game” – Making a Splash on Stadia with Outcasters

No mobile version, no cheat protection, no uploading builds... We talk to Splash Damage about its Stadia exclusive title Outcasters, the benefits of cloud development and the future of the platform

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“We’re going to create something… that I think the British games community has wanted to work on for a long time” – Sharkmob’s new triple-A team in London

Sharkmob London

Has the UK scene been under-utilised in terms of new teams creating new IP? Sharkmob thinks so, and so it has swum over from Malmö to set up in London

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“I do feel the games industry has made progress, albeit kicking and screaming in some cases” – Women in games speak about their experiences in the industry

Ahead of the Women in Games Awards, we reached out to both the judges and industry veterans to learn what needs to be done to make the industry a welcoming place for all

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“For Descenders, it has been immense. Sales across all platforms increased after we went into Game Pass” – What does Game Pass mean for indies?

With Microsoft making aggressive, headline-grabbing moves with its subscription service, we find out what Game Pass’ recent developments mean for smaller creators

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“Integration has shaped a demographic that is unusually well suited for international competition” – Sweden’s gaming powerhouse in Skåne

The games industry in the old port town, and the surrounding region, has seen huge growth in recent years, and now has a development community and supporting infrastructure that’s second to none.

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