Are you an up-and-coming mobile game developer that has never dealt with user acquisition? In this article, UA managers from AppQuantum reveal the details of the paid user acquisition cycle for a mobile game. Today, the mobile games market is flooded with hundreds of thousands of titles. New projects — …
Read More »EA’s knockout initiative to address skills shortfall – “We want everyone to see a future for themselves in the industry, no matter their background, ethnicity, or gender.”
In March, EA announced the start of not one but two educational partnerships. The first with Ukie’s Digital Schoolhouse, the other with EVERFI in the UK. The aim: to bring the spheres of education and industry closer together.
Read More »ADHD and the games industry – Mediatonic’s Anna Hollinrake on her diagnosis, and how best to support neurodiverse employees
Ahead of this year’s Develop:Brighton, Chris Wallace catches up with Mediatonic’s Anna Hollinrake, to discuss her journey with managing ADHD in the workplace
Read More »“The pride we feel comes from the faith and trust our clients give us” – Catching up with Liquid Crimson
In spite of all the challenges of recent years, things continue to run a healthy shade of red for the Guildford-based creative studio. Richie Shoemaker finds out more
Read More »A Dead Good Decade: Celebrating 10 years of Dead Good Media
We hope you turned up ready for a party, because Dead Good Media is celebrating its 10th birthday! Chris Wallace catches up with Stu Taylor and Carly Moxey to find out what the global agency has been up to
Read More »Surviving Project Zomboid: “It’s fair to say that Project Zomboid has lived and died and lived again largely thanks to its community.”
Over more than ten years Project Zomboid has gone from being one of the unluckiest games in development to one of the longest. Richie Shoemaker picks the brains of Indie Stone co-founders Chris Simpson and Marina Siu-Chong to see what went right
Read More »Ready Player 1 Events: The return of the Insomnia Gaming Festival
Insomnia is returning after more than two years of inactivity. Richie Shoemaker talks to its creator and Player1 Events CEO Craig Fletcher about why it’s better to wake rather than shake up the venerable gaming festival
Read More »Breaking new ground for sound: PitStop Productions celebrates its 25th anniversary with a multi-million pound Sound Design Creation Centre
After years of negotiating the fraught planning process, PitStop Productions announced last month that construction will soon begin on its multi-million pound Sound Design Creation Centre. Richie Shoemaker talks to a relieved John Sanderson about what the facility will mean for game audio services in the UK
Read More »“This is a moment of cultural recognition for games, and BAFTA is one of the few organisations that can do it like this” – Catching up with BAFTA’s new head of games, Luke Hebblethwaite
BAFTA has appointed a familiar face as their new head of games. We catch up with Luke Hebblethwaite to find out what his new role means for the future of BAFTA.
Read More »Secret Mode origins: Behind the scenes of Sumo Group’s indie publishing arm
Born in the midst of a pandemic, Sumo Group’s indie publishing arm is celebrating its first birthday just as the world appears to be leaping from proverbial frying pan into literal fire. However, despite the troubles well beyond its control, it has been a successful twelve months for the fledgling …
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