The Roblox IPO has brought further attention to user-content driven platforms. CREY is just such a platform, which uses a code-free design system to allow anyone to create content for its community.
Read More »“No one’s has done this before. No one’s really tried to tell a story in this way.” – The ambitious story of Wallace and Gromit: The Big Fix Up’s transmedia approach
Wallace and Gromit: The Big Fix Up promises a transmedia narrative told over the course of 28 days.
Read More »“Odyssey will transform the multiplayer experience in Elite” – Taking the next step for Elite Dangerous
We speak to the team at Frontier Developments about taking players out of the cockpit for the first time
Read More »“The goal is survival, not elimination” – Behind the scenes of Midwinter Entertainment’s debut title, Scavengers
We talk to Midwinter Entertainment’s Josh Holmes, a former Halo creative director, about the studio’s SpatialOS-powered PvEvP survival title
Read More »PR Panel 2021: Eight PR experts look back on a hard year, plus the new consoles, preparing for the year ahead and the return of events
The year that lasted a decade is finally behind us. As we dust ourselves off, we reach out to our panel of PR experts to take a look at the opportunities and pitfalls of the year ahead.
Read More »“We think it’s a big risk to just ride one horse into battle. That’s why we have a whole cavalry!” – THQ Nordic’s Klemens Kreuzer on the company’s constant growth
We speak with THQ Nordic boss Klemens Kreuzer, and find out how he’s managed the constant growth and where he sees his arm positioning itself both within the group and the broader industry.
Read More »What next for Brexit? Ukie explains the impact on the games industry
Data flows, physical and digital trade, funding, mobility, IP and more....
Read More »“We wanted to take the core pillars of Watch Dogs: Legion and explore the raw emotional aspects of them” – Behind the trailers for Watch Dogs: Legion
"Our TV ad for Watch Dogs: Legion is not just a trailer for a cool game where you shoot people and drive around, but rather as a statement of identity."
Read More »“For a game this big, it’s never going to be plug-and-play when it comes to production.” – SIDE talks about their work on Cyberpunk 2077
We talk to SIDE about their work on supporting CD Projekt RED’s biggest project yet
Read More »Can Amazon’s Luna eclipse its rivals?
Amazon has thrown its hat in the ring to be among the first to make cloud gaming a mainstream concern, but how well placed is Luna to navigate these uncertain waters?
Read More »