Eidos Montreal has crafted a fantastic legacy for itself during its 11 year history. We speak to studio head David Anfossi about the company’s future roadmap, development process and how its partnership with Marvel on the Avengers project fits into all that.
Read More »ERA: Trade-wide campaign #LetsPlayMay dispels gaming myths and drives sales growth
ERA's chief executive Kim Bayley looks into the impact of the #LetsPlayMay campaign, which promoted gaming as a cross-generational activity, accessible to all, and shone a light on the positive effects of gaming together
Read More »Kasedo – the digital PC strategy label on ‘being indie dev friendly’ and the studios that back that up
Developers SomaSim, Dapper Penguin and Bulwark Studios all enthuse about Kalypso's digital-only label
Read More »EA Motive’s Jade Raymond: ‘I want to build a different kind of creatively-led studio’
Jade Raymond will receive our new Vanguard Award at the Develop Awards this July, alongside her keynote at the Develop:Brighton conference. We chat to her about her plans for EA Motive and why a diverse workforce could lead to a new era of creativity in games
Read More »London culling: Dontnod on the creation of Vampyr’s citizen system and recreating London
We talk to Dontnod about the much-awaited Vampyr, and how the French studio tried to create a very British story by recreating London and populating it with an impressive number of detailed characters
Read More »Xbox head of first-party: ‘We need to use established franchises as a home base from which we can expand’
Matt Booty is Microsoft's new head of first-party development, in an exclusive interview MCV talks about Xbox's strategy before his first E3 in the role
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