In-Depth

Q&A: Eduardo Goncalves, head of creative talent acquisition for Keywords Studios UK and Europe on recruitment

Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face

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Q&A: Emma Smith, director of talent and social impact at Creative Assembly on recruitment

Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face

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Q&A: Kathryn Spetch, consultant at Odgers Berndtson, Global Gaming Practice on recruitment

Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face

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Q&A: Testronic’s Tudor Costea on why player support is not the same as customer service

Tudor Costea is the player support delivery manager at Testronic. MCV sat down with him to ask about the key differences between traditional customer service and player support – and how studios can improve their player support strategies

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