Here are the key upcoming events and releases to mark in your calendar for November 2022
Read More »Final Boss: Glowmade’s Jonny Hopper
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonny Hopper
Read More »When We Made… Melkhior’s Mansion
The best Ultimate game that Rare never made is how we’d describe Richard Jordan’s Atic Atac successor. Richie Shoemaker gets lost in the maze of its making.
Read More »Aardvark Swift Spotlight: Full Fat
Aardvark Swift sat down with Full Fat to talk about creating innovative mobile games
Read More »When We Made… Sonic Triple Trouble 16-Bit
While most fans wait hopefully for a follow up to the ever-impressive Sonic Mania, Noah Copeland and his team have decided to reimagine a near-forgotten gem from the past instead. Vince Pavey bounces off of a turtle robot with a spring on its back to find out all about it.
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown
Amiqus’ business manager Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown about the organisation – and what games companies can do to support their LGBTQ+ staff
Read More »Levelling Up – Ubisoft Reflections’ Tom Boggis
Tom Boggis, principal game designer at Ubisoft Reflections, tells us how he balances his responsibilities at a massive games industry company with also working as an author
Read More »Recruiter Hotseat – Laura Jacobs, recruitment & HR specialist at PlayStation London Studio
Laura Jacobs, recruitment & HR specialist at PlayStation London Studio, tells us about what it takes to get a job at one of the ‘big three’
Read More »Rising Star – Charmie Kim, game lead at Space Ape Games
Charmie Kim, game lead at Space Ape Games, tells us her video game origin story
Read More »Ins and Outs: September 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s September 2022 issue
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