YoYo Games wants to enable a new generation of game creators, both through GameMaker Studio 2’s new features and with the launch of its publishing division. We sit down with the firm’s exec team
Read More »Bandai Namco looks to conquer west with Supermassive, Dontnod and Aardman
We talk to Bandai Namco's Hervé Hoerdt and Lee Kirton about the firm’s strategy and how it relies on its perennial franchises to try new things in uncharted territories
Read More »Poetry in motion: F1 crews, chariots and cats
Motion capture remains a key development tool, so much so that some are bringing the tech in-house. MCV talks to veteran studio Audiomotion about why experience counts, access for indies, remote shoots and trying to direct a cat
Read More »20 years of MCV: Making history (and her story)
20 years of MCV is a huge testament to each and every person who has worked on the brand over those two decades. MCV founder Stuart Dinsey looks back at its creation
Read More »How Sumo Digital will help The Chinese Room ‘take the jump up to the next level’
Work-for-hire giant Sumo has acquired indie darling The Chinese Room, Seth Barton talks to them both about what appears an unlikely pairing
Read More »Xbox: ‘We’re finding the world’s greatest teams and allowing them to operate independently’
Xbox’s GM of marketing Aaron Greenberg talks about a huge Q4, how Fortnite has grown gaming, why Game Pass benefits its partners and the outlook for all those newly acquired studios
Read More »The gold standard: how the Golden Joysticks have remained relevant for 36 years
As voting opens on this year's Golden Joysticks, MCV talks to the industry and organisers about the event's ongoing impact and reach
Read More »How Skybound Games can leverage The Walking Dead community to set a new standard for indie publishing
Skybound Games entered publishing only six months ago, with the advantage of being backed by a massive entertainment company. Armed with that expertise, it aims to set a new high in terms of quality for indie publishing – starting with physical releases
Read More »How EA made FIFA 19 accessible to everyone
We talk to EA producer and creative director Matt Prior about how the team worked to make FIFA 19 much more accessible to every type of players and why The Journey is coming to an end this year
Read More »Making it for them: How Ubisoft is tailoring everything from Assassin’s Creed to BG&E2 to fans’ desires before they’re even playable
We sit down with EMEA executive director Alain Corre to discuss Ubisoft’s new strategy to involve its communities early on in the development process
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