In-Depth

[Sponsored] Positive Play: How EA is making the games industry a more welcoming place to work

Chris Bruzzo, chief experience officer at EA, tells us about what the publisher is doing to create a more diverse, welcoming industry, and the work it’s doing to reduce harassment inside and outside of games. This article was created in collaboration with EA.

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Cloud Imperium Games: Manchester and the five-year future for Star Citizen and Squadron 42

One of the most divisive and expansive games in development over the last ten years has been Star Citizen. Carl Jones has only been on board for seven of them, but with Cloud Imperium Games’ UK operations doubling in size over the next five, the assumption is that the crowdfunded studio will have something significant to show by the end of it.

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“We’ll only do [NFTs] if it is in service of a great entertainment experience” – Take-Two’s Strauss Zelnick talks GTA, the metaverse, diversity, and more

With millions more copies of GTA sold, a thriving sports label, and a 2022 release schedule that threatens more of the same (with a Marvel title thrown in for good measure), Take-Two are riding high. Richie Shoemaker thumbs down CEO Strauss Zelnick and gets taken for a spin

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Sociable Soccer makes its way to PC and consoles – “FIFA has been so dominant for so long now that you see many people reference it as if it were the ONLY football game in town.”

Tower Studios’ Jon Hare (Norwich fan) and Kiss Publishing’s Darryl Still (QPR) are teaming up to bring Sociable Soccer to the PC and console big league. Richie Shoemaker (Pompey) is in the dugout ahead of the inaugural title challenge.

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How the BGI and National Videogame Museum are transforming lives with games: “Games have a unique new role to play within our society, they’re reshaping the world.”

With the games industry more in the spotlight than ever before, Chris Wallace talks to the BGI and the National Videogame Museum to find out how they’re transforming lives with games

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Playing for Better: How EA’s FIFA is helping make football more inclusive

Efforts to improve diversity and inclusion, right across our society, are finally getting the attention they deserve. But football, for better and worse, has been in the spotlight for such issues of late. We talk to EA about its efforts to make sure the beautiful game is for everyone

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“Having direct support from Unity allowed us to make Outer Wilds a reality at the level of polish it was released at” –  Developers discuss Unity support

unity

Building a game in an off-the-shelf engine is par for the course for today’s developers. But such engines also now offer services that go way beyond the core technology. MCV/DEVELOP talks to three developers about the additional services which helped make their titles a success

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