Tag Archives: Regulars

Levelling Up: Becky Mullen, account director at Bastion – “PR can be hard work, so it’s important that candidates know what they’re getting in for and are up for the challenge.”

Becky Mullen, account director at Bastion, talks about her route into the games industry, what makes a good PR and the skills required to grow in your career

Read More »

Final Boss: Warp Digital’s Richie Turner – “Working on other people’s titles is immensely rewarding, but I think it’s about time we did something of our own!”

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Richie Turner, managing director of Warp Digital Entertainment. 

Read More »

Aardvark Swift Spotlight: Dovetail Games

Dovetail Games are the arbiters of the simulation space, pushing the limits of technical capacities and pulling the genre into the next generation of PC and console gaming. Their portfolio of train and fishing simulators are the cornerstones of the studio that innovate the genre with every iteration since their first Train Simulator was released back in 2009.

Read More »

Access All Areas: “I’ve since spoken to kids who believed that their poor hearing would hold them back in the industry. I can tell them now that it doesn’t – or, at least, shouldn’t”

In the space of just a couple of years Nickie Harper-Williams has gone from games industry wannabe to becoming an established community manager, game accessibility advocate and Women In Games Award finalist. It’s been journey fraught with prejudice and setbacks

Read More »

Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals

In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals

Read More »