Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonny Hopper
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Aardvark Swift sat down with Full Fat to talk about creating innovative mobile games
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Amiqus’ business manager Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown about the organisation – and what games companies can do to support their LGBTQ+ staff
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Laura Jacobs, recruitment & HR specialist at PlayStation London Studio, tells us about what it takes to get a job at one of the ‘big three’
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It’s been 25 years since Rare released the seminal classic shooter GoldenEye. Vince Pavey sat down with composer Grant Kirkhope and documentary maker Drew Roller to talk about Rare’s license to thrill
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Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Lucy Rissik
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Aardvark Swift sat down with Outerdawn to talk about their projects Mana Monsters, Goblins of Elderstone, and Grimguard Tactics
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Women in Games CEO Marie-Claire Isaaman
Amiqus’ business manager Liz Prince speaks to Women in Games CEO, and co-author of The Guide, Marie-Claire Isaaman
Read More »Final Boss: NCSoft West’s Jeffrey Anderson
Every month an industry leader wraps up MCV/DEVELOP with their unique insight, this month we speak to Jeffrey Anderson
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Aardvark Swift sat down with the Scotland based studio Blazing Griffin to find out more about their projects and accolades, forward-thinking studio culture, and what it means to be at the cutting-edge of cross-platform media
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