“We want anyone to be able to express themselves through music, to collaborate, and to share their music"
Read More »GameMaker Studio simplifies pricing and provides unlimited free access up to publishing
All console specific editions are rolled into a single cross-platform Enterprise version
Read More »Lawn Mowing Simulator is undoubtedly the most British release of a very British summer – creator Skyhook Games talks on balancing co-development with its own IP
“Skyhook was originally founded to try to stem the tide of outsourcing work going overseas”
Read More »Thunderful acquires fledgling studio To The Sky – looks to invest $5m in its first title
Swedish studio is led by former EA Ghost Games development director Jugo Mirkovic
Read More »Gaining observability over multiplayer games – “Out-of-the-box observability gives you the ability to know what’s going on, but more importantly what is going wrong.”
Would you like increased transparency over the state of the backend systems as you launch and scale? [This content was created with Improbable]
Read More »Will developers need to support Steam Deck – and will their sales benefit?
The Steam Deck is an exciting new piece of PC-based hardware, but it’s not one that comes with a new storefront or a set of launch titles. Instead it ‘merely’ expands upon the current Steam-PC ecosystem, so what does that mean for both game sales and developers wanting to have …
Read More »Did Nintendo just instigate the next step in PC gaming with Steam Deck?
Chapeau Mario, chapeau – the Steam Deck is Valve's effort to grow the PC gaming ecosystem and it's one we should all support
Read More »Mod Mode – a legal view on mods and your game
"Modding can present some thorny legal issues which developers heading down this path should bear in mind"
Read More »Netflix hires EA veteran to head up gaming development – so what’s the plan?
Like Google, Netflix has the cash to throw at such an effort, unlike Google it already has 210m eyeballs pointed straight at TVs
Read More »Avoid the mounting costs of multiplayer games with hybrid cloud
“While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.” [In association with Improbable]
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