"The ratio of projects getting funded is at its highest ever"
Read More »Koch Media to open Poland office
Koch Media’s new office, dedicated to the Central Eastern Europe market, will open in October
Read More »PlayStack: How AR title Snatch could bridge the gap between games and advertisers
“Why are brands missing the obvious? Stop annoying your audience! While targeted ads serve a purpose, they are intrinsically unwanted, and exceptionally ignorable”
Read More »Quality Control: Understanding your QA team can only improve your game
While it’s the programmers, artists and designers that receive most of the plaudits, the industry would be lost without it’s diligent and skilled QA teams. We talk to QA professionals from the UK and beyond to discuss how they deliver polished products
Read More »Creative Assembly and NetEase join forces to bring Total War to China
Creative Assembly also unveiled a brand new card game made for the Chinese audience, Total War: Elysium
Read More »Cultist Simulator mobile publisher Playdigious enters PC and console space
Playdigious is to publish four titles on PC and consoles in the coming months, including Amplitude Studios' Dungeon of the Endless on PS4 and Switch
Read More »Sega and Interior Night ‘have amicably parted ways’
"Interior Night is a really talented studio but Sega decided not to continue with that project"
Read More »What is Google looking for from its 4,000 would-be Stadia developers?
Google today revealed that over 4,000 games companies had applied for access to Stadia via its Stadia.dev site. Sam Corcoran, a technical account manager for Stadia, noted the figure in a broad talk on the progress of its fledgling Stadia platform at the Develop:Brighton conference. With all those games companies …
Read More »PlayStack’s Rob Crossley tells us ‘what publishers really want’ after listening to 1,620 dev pitches
“I’m constantly amazed that, of the 1,620 game pitches I’ve assessed, more than half can be reduced to ‘recently successful game but with my art assets’. They’re not clones. But they are cover bands.”
Read More »Women in Games’ Marie-Claire Isaaman: ‘There is definitely a will to get over the hurdles but it’s complicated’
Every month an industry leader wraps up MCV with their unique insight
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