We’ve taken the opportunity to talk to Liz Prince, business manager at Amiqus about the company’s thoughts on Women in Games and what more can be done for inclusion in the future
Read More »Q&A: Kirsty Endfield and Natalie Bahbout from Swipe Right on PR challenges in the year ahead
Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals? Richie Shoemaker tunes in and drops the questions
Read More »Rising Star – Dan Ahern, QA analyst at Mediatonic Games
Dan Ahern, QA analyst at Mediatonic Games, tells us all about his non-traditional route into the games industry, and encourages others to take the leap
Read More »Q&A: Julia Herd, Five in a Boat on PR challenges in the year ahead
Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals? Richie Shoemaker tunes in and drops the questions
Read More »Growing The Bonsai: Hollie Emery and Benni Hill on carefully cultivating change as Bonsai Collective works on Luna Abyss
Vince Pavey spoke with Hollie Emery and Benni Hill from Bonsai Collective, to find out how the studio behind Luna Abyss is encouraging not just its own growth, but is carefully cultivating change in the wider industry as well
Read More »Industry Voices: There is an alternative to shutting down classic online games like Unreal Tournament
Mathieu Duperre, CEO and founder of Edgegap explains how the industry could be preserving online multiplayer
Read More »Q&A: Kim Parker Adcock, founder and managing director at OPMjobs on recruitment
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Ben Harrison, human resources director at Sharkmob on recruitment
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Keira McGarvey, head of people at FuturLab on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Silja Bernecker, team lead talent acquisition at InnoGames on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
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