Wired Productions MD Leo Zullo talks on what makes the indie publisher different from the rest
Read More »A more robust critique of award winners would benefit the industry
By engaging with the awards in a more combative manner we are actually supporting it and legitimising it
Read More »BAFTA winners dominated by Hades and Sony exclusive titles
Who won and who might feel a little hard done by
Read More »The Nacon Life – publisher talks on new five-title LIFE label, pillar strategy and upcoming big titles
We ask Nacon’s Benoit Clerc about it's new LIFE label, its most anticipated titles, and his take on the Frogware situation
Read More »Could your gaming IP benefit from a less intensive format? We look into the huge reach of Rival Peak
No one can play a game all the time, but what if your gaming IP had a less interactive, less intensive spin-off format? The success of Rival Peak means that "triple-A IPs" are now lined up to try
Read More »EA Play for Xbox Game Pass on PC requires EA app and linked EA account
EA gains installs of its app and new sign ups to EA accounts as part of the deal
Read More »Team17 posts strong annual figures thanks to a record number of titles
Headcount increased from 200 to 250 over the year
Read More »Roblox valued at $38bn after first day’s trading – that’s more than EA
Roblox has seen huge growth over the pandemic, but isn't profitable at present
Read More »Sumo enters games publishing with Secret Mode – looks for ‘smaller gems – smart, creative games’
“We will bring a fresh approach to the publishing scene, embracing creativity and experimentation..."
Read More »Xbox Store adds overdue language information – “We believe that fans will more likely engage with content when they know that it supports their preferred language”
We talk to Briana Roberts, senior program manager at Microsoft, about the new tagging sytem
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