Joost van Dreunen encourages developers to focus on internal data they can trust
Read More »GDC 13: Shank dev: There’s no excuse for crunch
Developers can waste too much pursuing 'the wrong ideas', claims Shank creator
Read More »GDC 13: Expanding your game’s cast
Game Narrative summit explains how to rapidly gain an ensemble cast
Read More »GDC 13: Spector: Games don’t need to imitate films
Imitating structure of other media is holding back games, says Epic Mickey creator
Read More »GDC 13: All the news from day one
All the major announcements, interviews and insights from Monday right here
Read More »GDC 13: Handling AI in procedural levels
Daniel Brewer explains how Digital Extremes created solid pacing in Warframe
Read More »GDC Europe chairman establishes game consultancy firm
IB Media to support studios looking to enter the Asia-Pacific markets and vice-versa
Read More »GDC 13: Inside X-Com’s hidden movement
Alex Cheng of Firaxis explains how Firaxis made each alien race a unique challenge
Read More »GDC 13: Dice+ opens developer site
Creator looking for devs to make virtual board games with electronic dice
Read More »GDC 13: Man on the run in UE4 teaser trailer
'Infiltrator' demo provides a sneak peek at Unreal Engine 4 capabilities
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