GDC 2012 was perhaps the busiest in the event’s history, with a wealth of news generated from the show floor.
With the conference now passed, there’s a little time to catch up with anything you might have missed. That considered, we’ve brought you this convenient list of all the news from the San Francisco event, and opinion pieces from our staff and developers alike.
And when you’re done here, keep an eye on Develop Online over the coming days for more interviews, insight and news updates relating to GDC 2012.
MONDAY, March 5th
Japanese dev mocked ‘your games suck’
Standing ovation for Indie Games The Movie
Yves Guillemot’s Child of Eden brainwave
RedLynx: Independence can be an illusion
Square Enix opts for Umbra
GDC: Fruit Ninja Kinect hits 1 million downloads
Testronic expands London studio
Electronic Arts opens Gothenburg studio
Will Luton’s GDC 2012: Day One
GDC and the death of the gods
Facebook ‘paid $1.4bn to devs last year’
Paulina Bozek on gamification’s potential
Crytek puzzle game set for iOS and Android
Reverb Publishing licenses Unreal 3
TriOviz releases version 3.0 of SDK
Hansoft announces new free start-up license
Hitman dev to showcase crowd technology
Dates set for GDC 2013
Will Luton’s GDC: Day Two
Crowd sourcing tips from the pros
Havok secures Wii U deal
‘Do not ignore how plagiarism harms devs’
Indies’ priceless lessons from costly failure
Android Market rebranded Google Play
Partnertrans to open Texas office
New brand launched to promote French games industry
PopCap releases Solitaire Blitz for Facebook
Nintendo licenses Autodesk tech for Wii U devs
Bigpoint opens offices in London and Paris
GDC: ‘Digital to make up half of Capcom revenue by 2017’
Devs ‘must be willing to make radical changes’
Modo 601 integrates Ikinema Runtime tech
Paradox unveils three new indie IPs
WEDNESDAY, March 7th
OpenNI readies ‘natural interaction’ dev contest
Valve scpoops three awards for Portal 2
Epic Secures largest Asian UE3 deal yet
Phil Fish honoured with IGF prize
Will Luton’s GDC Diary: Day Three
Sony eager to publish free-to-play games
Inafune’s call to arms for Japanese devs
Notch making games that will never release
Epic unveils Infinity Blade: Dungeons
Sony Wants to pub-fund PS Vita projects
Sony boasts 90 million PSN accounts
Kickstarter developers ‘must excite contributors’
Quantic Dream unveiling next project tonight
NCsoft licenses Unreal Engine 3
Marmalade backs open source engine
Autodesk unveils new AI tools
To middleware or not to middleware
Maxis rebuilds SimCity for 2013 release
THURSDAY, March 8th
Entire game built with GUI tool
Experimental developers make love, not war
UK devs jump onto Zynga platform
Epic wants PC-like hardware settings on iOS
YoYo Games prices GameMaker: Studio
‘I’m truly sorry’ for Deus Ex bosses says dev
‘Consoles will die out in face of new platforms’
PlayStation Move sales soar past ten million
‘Consoles must push technical limits to beat Apple’
Video: UE3 startles with next-gen visuals
‘Players hate buying virtual currency’
Epic wants next-gen graphics on Flash
Testronic unveils ‘end-to-end’ dev platform
Ubisoft powers up dev blog The Engine Room
FRIDAY, March 9th
VIDEO: Sony steals the show at GDC with PS Vita’s astounding augmented reality tech
Guerrilla working on three new titles
‘Paying real money in-game ruins atmosphere’
‘Lack of stimulation can enhance game experience’
Ubisoft Toronto to reveal first triple-A game
CD Projekt: ‘DRM does not protect your game’
Triple-A push ‘a cancerous growth’
Quantic Dream ‘open’ to being first-party Sony dev
Bleszinksi: ‘Indies should develop for PC’
Wargaming.net opens four new offices in Asia
Notch is the industry’s Justin Bieber, says Cliffy B
Words with Friends dev talks coding culture
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