Ninja Theory shares GDC demo of real-time performance capture from Unreal press briefing
Read More »GDC 2016 attendance passes 27,000
New record set as next year’s Game Developers Conference is dated
Read More »Diablo’s original design doc reveals beginnings of iconic RPG
Isometric perspective, permadeath and procedural dungeon generation all detailed in pitch for Blizzard North’s seminal 1996 debut
Read More »GDC 2016: All the headlines
Your one-stop destination for all of the biggest news from this year's show
Read More »Boss Key abandons free-to-play model for LawBreakers
‘Using a digital premium model helps ensure an even playing field,’ explains Cliff Bleszinski
Read More »Smart Art: Meet the AI aiming to save devs from the boredom of asset generation
Artomatix aims to free artists from the more mundane aspects of games development – by letting AI handle it
Read More »‘To make games the most powerful artform, don’t freak out about dick jokes’
Indie dev Robert Yang critiques apparent fear of games to address sexual topics
Read More »PlayStation VR supports Vive-like room-scale experiences
PlayStation Camera used to track player within 2.4x1.9m area
Read More »Vulkan SDK released with PowerVR Framework
Open-source API boasts improved threading method over OpenGL
Read More »Encore opens indie publishing label
Octopus Tree currently working on three PC titles
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