As the pandemic continues to ease in the UK, and with children set to return to schools in just a couple of weeks, minds are turning to what the future of work might look like for games industry businesses across the spectrum of the industry. To that end Bossa Studios …
Read More »Switch hardware supply to return to normal during summer – software development currently unaffected
"Currently, we do not see any impact on software set to go on sale this year"
Read More »“Our strategy does not revolve around how many Xboxes I sell this year.” Phil Spencer on how Microsoft is well positioned amidst “massive economic uncertainty”
“Our strategy is centred around the player, not the device”
Read More »GAME announces stores in England to reopen from 15th of June
Customers will not be able to browse stores – just part of a number of safety measures
Read More »Need socially distanced motion capture? Audiomotion is open for business
"There is no need to delay production at the front end of the development period."
Read More »BlizzCon 2020 is cancelled
"Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year"
Read More »Coronavirus creates remote working and financial challenges for the games industry, says TIGA
Over four fifths of games businesses see remote working as a key challenge, and over 50 per cent predict that their revenue will decline during the pandemic.
Read More »Ukie’s ‘Navigating the Now’ event will help you through the ongoing pandemic
And also provides indies with a 'space' to show their games and meet partners
Read More »COVID-19 is packing releases into H2 – alongside new console launches – making for a titanic fight for consumer attention post-lockdown
A lot of product and a lot of marketing spend, will try to find potentially elusive eyeballs, in a compressed period of time.
Read More »Sumo Group shows its COVID-19 resilience with productivity falling just 3.5% – no delays to project delivery though recruitment is suffering
Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
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