The studio behind Cyberpunk 2077 has settled a class action lawsuit that was originally filed back in January 2021
Read More »Q&A: Kim Parker Adcock, founder and managing director at OPMjobs on recruitment
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Ben Harrison, human resources director at Sharkmob on recruitment
Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »Q&A: Keira McGarvey, head of people at FuturLab on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »GAME OVER: December 2022
As is often the way of things, the year appears to be ending much like it began
Read More »Q&A: Silja Bernecker, team lead talent acquisition at InnoGames on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »GAME OVER: November 2022
Twitter found itself on thin ice with the games industry (and just about everyone else) this November
Read More »Q&A: Eduardo Goncalves, head of creative talent acquisition for Keywords Studios UK and Europe on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
Read More »GAME OVER: October 2022
October was the second anniversary of the release of the Meta Quest 2
Read More »Q&A: Emma Smith, director of talent and social impact at Creative Assembly on recruitment
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face
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