PlayerUnknown’s Battlegrounds gets PlayStation 4 release date

PUBG Corporation has confirmed that PlayerUnknown’s Battlegrounds (PUBG) will arrive on PlayStation 4 on December 7th, 2018, and is now available globally for pre-order.

PUBG on PlayStation 4 will launch with three maps – Erangel, Miramar, and Sanhok – and include "all major features"; ranked system, event mode, and achievements. PlayStation 4 pre-orders will also secure a Nathan Drake’s outfit from the Uncharted series, and Ellie’s backpack from The Last of Us.

PUBG for PS4 will be available via three bundles: the Champion’s Edition ($60) which includes the game, the Survivor Pass: Vikendi, a 6,000 G-Coin Pack, and 20,000 BP; the Survivor’s Edition ($50) which includes the game, the survivor pass, 2,300 G-Coins, and 20,000 BP; and finally the Looter’s Edition ($30), which simply contains the base game.

While the full contents of the Survivor Pass: Vikendi have yet to be detailed, Sony purports it will offer "an additional progression path for fans to claim extra rewards in-game". It will also be available to buy separately on PlayStation 4, as well as PC and Xbox One, too.

"We’re excited to expand our PUBG service and introduce new communities to our Battle Royale game," said Changhan Kim, PUBG Corp. CEO. “PlayStation has developed an amazing community of passionate gamers and we can’t wait to join them this holiday season.”

Having started life on PC in 2017, the fan-favourite battle royale game launched on Xbox One last September. It became the first game in Steam’s history to see over a million people play it every day for a year, and broke the million players in a day mark September 8th, 2017, when 1,028,275 people played the game in a single 24-hour period. Since then, no day has gone by with anything less than a million individuals booting up and playing the original battle royale game.

Last month Tencent announced it will be restructuring for the first time in six years following increasing challenges dealing with Chinese governmental regulations for the gaming industry. The megacorp was hit with a fall in profits for the first time in 13 years owing to the very same Chinese regulatory issues that have pushed the decision to restructure, with the "sector wide freeze for new game approvals" thought to be preventing the company from launching new content and from monetising existing titles such as PUBG.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Check Also

Final Boss: Jonathan Lloyd, CEO of CGHero

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonathan Lloyd, CEO of CGHero