In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. The result was Criterion Games, a step into the brave new world of console. Its first title was TrickStyle, a Dreamcast game published by Acclaim. The project was signed by one Alex …
Read More »Develop: Brighton Indie Showcase shortlist revealed
Three VR titles and iPad game Twisted Lines join six PC entrants
Read More »Indie dev releases single-page PDF as £27 DLC
Andrew Plotkin’s ‘add-on’ for text puzzle adventure Hadean Lands makes players vow they won’t cheat
Read More »E3 2016: New EA Originals initiative gives 100% of profits to indie devs
Electronic Arts hopes to sign and publish 'a few projects each year'
Read More »Grand Theft Auto publisher Take-Two wants to partner with indie devs
CEO Strauss Zelnick highlights 'opportunity to deliver engaging, innovative gameplay experiences on a smaller scale than our traditional triple-A titles'
Read More »What should an indie’s long-term goal be?
Tony Gowland ponders the future for independent developers – and asks indies what they're aiming for
Read More »‘This is the indie developer narrative no one talks about’: In conversation with Variable State
In 2014, a studio staffed by a pair of Rockstar, Rare and EA alumni burst onto the scene with Virginia, an interactive drama inspired by cult TV shows. Then, just as quickly, it vanished. Jonathan Burroughs re-emerges to discuss Variable State’s media blackout, growing ambitions for its debut and the importance of your collaborators cooking their own eggs
Read More »Lillith Ltd cancels PT spiritual successor Allison Road
Indie effort inspired by canned Konami horror game halted its Kickstarter campaign in October after securing backing from Team 17
Read More »IndieCade launches new European show
Debut conference and showcase to take place in Paris this November
Read More »Kojima Productions’ debut title to use third-party engine
‘I actually think it's better to make games using internal tools,’ says founder Hideo Kojima, but explains that external tools will allow him to release first title faster
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