How the creator of Flow, Flower and Journey switched from premium console titles to mobile and free-to-play
Read More »Building a British Ubisoft – CEO Dominic Wheatley on the Catalis Group’s ambitious plans for growth
“Did they send me a bunch of flowers or a thank you note? No. Not a fucking thing, those ungrateful bastards. Twelve million fucking Euros!”
Read More »“Things have been rapidly changing for the better” – Assassin’s Creed III: Liberation composer Winifred Phillips on the growing recognition of game soundtracks
Every month, we discuss the unique process of making music for video games. This month, we dive into the musical universe of Winifred Phillips.
Read More »Virtuos Games on Liberating Assassin’s Creed from the PS Vita
Virtuos Games worked closely with Ubisoft to bring Assassin’s Creed 3: Liberation from its PS Vita origins and bring it to modern day consoles as part of Assassin’s Creed 3 Remastered.
Read More »[ICYMI] Building the future on pen and paper: CD Projekt Red on Cyberpunk 2077 and moving on from The Witcher
“We’ve stuck to as much of the original Cyberpunk 2020 as we can"
Read More »“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree
Read More »“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games
The studio is perhaps best known for their work bringing first person shooters to mobile, in both the Shadowgun games as well as their zombie shooter franchise Dead Trigger.
Read More »GameMaker at 20 – “Sometimes, something small and nameless is way more impressive than one of the big game titles”
MCV/DEVELOP takes a look at the remarkable history of GameMaker
Read More »If the industry wants better headlines, it needs to offer academics better data – “It’s infuriating how easily important data could be collected and shared”
If the industry won’t provide more information to academics, then the studies around loot boxes are inevitably going to be flawed
Read More »Keywords Studio’s Andrew Day – “I love the industry and I don’t see it slowing down anytime soon.”
Keywords Studios CEO Andrew Day talks about an increasingly decentralised development model and what that might mean for the industry.
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