Grace Shin, policy officer at Ukie, talks about her start in the industry, dealing with Brexit and the joys of finding out what an MP’s favourite game is
Read More »“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
Ryan Buxton, programmer at d3t, talks about his first big break in the industry, taking inspiration from his dad and the horrors of waking up after the office Christmas party
Read More »“The games industry is always evolving, providing players with more realistic, larger and more advanced games to play” – Creative Assembly’s Yasmin Curren
Yasmin Curren, associate tech designer at Creative Assembly talks about her start in the industry, her ambition to tell important stories and the importance of asking questions
Read More »“I really want to be somebody that people could look up to, especially if that encourages more girls to consider a career in games.” – Nicola Disley, Lucid Games
Nicola Disley, programmer at Lucid Games, talks about her start in games, battling with imposter syndrome and finding an extended family in the industry
Read More »“If you make the effort, work hard and are truly passionate – finding a place in this industry is not at all a pipe dream” – Ukie’s Dominic Shaw
Dominic Shaw, office manager at Ukie, talks about how a passion for video games turned around his approach to education in his quest to join the games industry
Read More »“I’m lucky to work alongside extremely capable and experienced engineers who are always willing to help, guide, or just listen to me” – Unity Technologies’ Vicky Clark
Vicky Clark, software engineer at Unity Technologies, talks about how she broke into games, the challenges of working in lockdown and the importance of getting more women in technical roles
Read More »“I like the problem-solving aspect of my role; trying to figure out why we see certain patterns in the data” – MAG Interactive’s Lucy Hill
Lucy Hill, business Intelligence analyst at MAG Interactive talks about her break into games, helping grow a game into a hit, and taking up Call of Duty
Read More »“I’ve been able to put my mark on seven multi-platform titles and work with some amazing people” – Jack Tanner, programmer at Team17
Jack Tanner, programmer at Team17, talks about his start in Half-Life 2 modding, how he got his current job and his advice for aspiring programmers
Read More »“The games industry is a difficult place, but work hard, listen to advice, trust your gut and you will be fine” – Three of Cups Games’ Marina Diez
Marina Diez, CEO at Three of Cups Games talks about getting started in game development, and making the world a better place through games
Read More »“As producer my day involves doing whatever I can to get our amazing developers achieving their best work.” – Sally Morgan-Moore, producer at No Brakes Games
Sally Morgan-Moore, producer at No Brakes Games talks about the role of a producer and enabling developers to do their best work
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