Microsoft is taking steps to gradually pull support of Xbox 360’s Xbox Live Indie Games service, the firm has told registered developers. Gamasutrareports XBLIG devs will no longer be able to purchase a subscription service, effective immediately – though those interested can directly contact Microsoft to maintain access for the …
Read More »MonoGame breaks ties with XNA Framework
Developers can now fully build their games on Windows, Mac and Linux
Read More »Xbox Live founder announces departure from Microsoft
Xbox Live manager and XNA framework developer Boyd Multerer has announced his exit from Microsoft. Gamasutra reports on Multerer’s departure, which comes following 20 years of work with the company. He initially started as a contractor with Microsoft and was later brought on as a full-time software developer. The industry …
Read More »MonoGame on lowering the barrier to entry for consoles
Project leads Tom Spilman and Steve Williams discuss bringing PS4 support to the open source development framework
Read More »MonoGame hopes to bring XNA-based framework to all consoles this year
Project leads for open-source project in discussions with platform holders
Read More »Open-source dev framework MonoGame gets PS4 support
GDC 2014: Engine used to bring Towerfall: Ascension to Sony's new-gen console
Read More »MonoGame port in the works for PS4
But game development framework will not be free on Sony’s next-gen console
Read More »Microsoft confirms XNA is over
Computing giant ending popular indie development toolset, but DirectX will remain
Read More »Microsoft’s XNA framework no longer in active development
Microsoft has confirmed it has no plans to produce future versions of its XNA development software. Rumours began yesterday when an email leak surfaced, stating that both the framework and DirectX were to be retired from Microsoft’s program. A Microsoft rep later confirmed to Polygon that there won’t be any …
Read More »Microsoft ‘phasing out’ XNA development framework
DirectX 'no longer evolving as a technology'
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