"We’re not going to overpromise and under-deliver"
Read More »Gen Z is more likely to use gaming apps than other generations, but spends less time gaming than those 25+
The 25+ age group spend nearly 20 per cent longer in their most used games, and access them 10 per cent more frequently.
Read More »Japan accounts for almost a quarter of global mobile spend from App Store and Google Play
Mobile analyst Sensor Tower has just published a report showing that Japan continues to spend huge amounts on mobile games. Looking at the year to date (and what a year it’s been for mobile revenue) Japan accounted for 22 per cent of all global mobile game player spending from the …
Read More »Facebook Gaming: Discover why genre is a key trend for 2020 and beyond
Facebook Gaming’s Tim Lion explains how genre diversification is a key trend for 2020. This article was created in collaboration with Facebook Gaming.
Read More »Unity launches ‘Game Growth Program’ to support mobile free-to-play titles
“User acquisition campaigns, optimized monetization via ads and in-app purchases, and player analytics.”
Read More »Breaking down the COVID-19 pandemic’s impact on mobile games
We take a look at the growth in downloads in the U.S. for the top 100 grossing games in each category
Read More »App Annie: Consumers spent $20bn on mobile games in Q3
Game downloads were up 15 per cent year on year to around 1bn a week
Read More »[From the industry] Blacknut collaborates to launch 5G cloud gaming service in Luxembourg
POST Luxembourg becomes the first EU mobile operator to launch a 5G cloud gaming service
Read More »[From the Industry] German games market grew by 27 per cent in H1 of 2020
This is a press release directly from the industry, selected by our editorial team for its importance, that we are reposting in addition to our usual coverage. German games market grows by 27 per cent in the first six months of 2020 Games and games hardware generated 3.7 billion euros …
Read More »Hyper casual developer Voodoo wins copycat case against Zynga’s Rollic Games
Hyper casual titles come to loggerheads about who carved it first
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