Fork Particle’s special effect SDK has joined the Xbox 360 Tools & Middleware Program, and is now available for use on Xbox 360 projects.
The toolkit, which comprises of an authoring tool, run-time simulation engine and embedded on-the-fly editor, enables developers to create high quality particle special effects.
“Fork Particle is committed to raise the bar for particle system effects in video games. Our professional and easy to use toolkit lets game developers focus on special effects production to bring out the ‘Wows!’ in their products.” commented Fork Particle’s CEO Noor Khawaja.