"His comments disregarded the values of our whole team, our partners and much of our broader community. Our leadership team at Tripwire are deeply sorry and are unified in our commitment to take swift action and to foster a more positive environment."
Read More »Technology and the market will set the cost of triple-A productions – it’s not an inevitable and negative escalation
The idea that the industry will stagnate because of rising costs is a historically flawed argument based on historical data
Read More »Thunderful Group acquires Stage Clear Studios
“The acquisition of Stage Clear Studios is fully in line with our strategy to grow our Games segment and the Group as a whole."
Read More »Paradox Interactive CEO steps down following “differing views on the company’s strategy”
Ebba Ljungerud has stepped down from her position as Paradox Interactive's CEO, due to "differing views on the company's strategy."
Read More »Develop:Star Awards 2021 Shortlist Announced
Tandem Events has today announced the shortlist for the Develop:Star Awards 2021. The winners will now be selected by an industry vote, open to previous delegates.
Read More »South Korea will force Apple and Google to allow other in-app payment systems
Fines will be up to three per cent of total revenue
Read More »UK-based Robot Turtle wins Europlay 2021 with Viewfinder
"Thanks so much to everyone who voted for your continued support of Viewfinder, and to Europlay for giving a platform to some really exciting games.”
Read More »Pokémon Go reverses on its controversial Pokéstop distance requirement changes
Niantic's Pokémon Go will no longer return to its pre-pandemic distance radius for Pokéstops and gyms, following a backlash from fans.
Read More »Activision Blizzard accused of shredding documents and interfering with California investigation
“DFEH is […] informed and aware that documents and records have not been maintained as required by law"
Read More »EA makes its accessibility-related patents free for rival studios and developers to use
“At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players."
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