Tag Archives: MCV Newsletter Lead

The June issue of MCV/DEVELOP is online now! Inside: our chat with Reflections’ Lisa Opie, John Romero on Wolfenstein 3D, the making of LEGO Skywalker Saga, and more!

Lisa Opie in MCV/DEVELOP

The latest issue of MCV/DEVELOP is here, containing interviews with Reflections' MD Lisa Opie, John Romero and more!

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When We Made… OlliOlli World: How abandoning crunch empowered Roll7 to create its best game yet

After taking a break from game development, Roll7 is back and better than ever with OlliOlli World. Chris Wallace catches up with Simon Bennett and Thomas Hegarty to find out about their new and healthier approach to game development, and the hard lessons learned along the way.

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“People who know my work will absolutely see a lot of me within this game” – Neill Blomkamp on Gunzilla’s upcoming AAA shooter

Gunzilla Games has reasoned that to create an era-defining next-gen multiplayer shooter, it needs some serious narrative firepower to back it up. Richie Shoemaker fired some questions over to Neill Blomkamp, Richard K. Morgan and Olivier Henriot, as well as Gunzilla co-founder Alexander Zoll, to gauge what calibre of game we might end up with as a result

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Further adventures in the Tentacle Zone – applications being accepted until April 8th

Tentacle Zone

Payload Studios has already begun the process of inviting a new intake of gaming start-ups to apply to join it’s Tentacle Zone Incubator. Richie Shoemaker sits down with program director Nisha Valand to find out what’s changed for 2022, before catching up last year’s founder intake

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