"Discovery is not an easy riddle to solve. But what you can’t do is ignore the problem, create beautiful art and hope that it will be discovered!"
Read More »The sounds of… Gareth Coker
Every month, we discuss the unique process of making music for video games
Read More »PlayStack’s Rob Crossley tells us ‘what publishers really want’ after listening to 1,620 dev pitches
“I’m constantly amazed that, of the 1,620 game pitches I’ve assessed, more than half can be reduced to ‘recently successful game but with my art assets’. They’re not clones. But they are cover bands.”
Read More »Ins and Outs – June 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV’s July issue
Read More »Susanne Bauer on creating diversity at Jagex: ‘All it takes is some will and some togetherness’
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »Media Molecule headlines our Develop:Brighton issue
Also featuring our big regional spotlight on Brighton, plus Sharkmob talking Tencent, PQube on its biggest year yet, location-based VR, the making of Yooka-Laylee, and much more...
Read More »Women in Games Awards 2019: In pictures
Thanks to our event partners and sponsors for their continued support – and congratulations to all our nominees and winners!
Read More »Here are your MCV Women in Games Awards 2019 winners!
Congratulations to all of our nominees and thanks to our generous partners and sponsors!
Read More »Jagex’s Emma Hall: ‘The industry can be a better place, but it will take work – we can’t take this progress for granted’
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »Women in Games’ Marie-Claire Isaaman: ‘There is definitely a will to get over the hurdles but it’s complicated’
Every month an industry leader wraps up MCV with their unique insight
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