We take a look behind the scenes at the development of Baba is You. Developer Arvi ‘Hempuli’ Teikari talks about how he built layers upon layers of complexities – and thought it better to leave it unexplained to the player
Read More »Sega Hardlight’s Billie McMillan: ‘Don’t let never having worked in games before put you off applying’
Every month, we pick the brain of an up-and-coming talent. This month's Rising Star is Billie McMillan, UX designer at Sega Hardlight
Read More »Jagex: ‘Distilling a clear process for making games’
Every month Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures. This month Nicholas Beliaeff, SVP game development, provides an overarching way to think about making games
Read More »Genba Digital’s Charlotte Cook: ‘You need to be flexible, dynamic and hungry for the company and your role to be successful’
Cherry picked advice to help you reach the next level in your career – this month, Genba Digital’s head of commercial Charlotte Cook tells us more about the ins and outs of digital distribution and what’s needed to thrive in a start-up a team
Read More »Ins and Outs – July 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV’s August issue
Read More »Pole to Win, Sega and Baba is You headline MCV’s Gamescom issue
Also featuring our regional spotlight on Hamburg and a big focus on QA
Read More »Iterating for better: ‘Flexible working makes employees happier and doesn’t set work up as the antagonist of your personal life’
This month in Iterating for Better, in partnership with Amiqus, we look into flexible working conditions and the growing importance for companies to promote a healthy work-life balance to increase overall happiness and boost productivity
Read More »Mediatonic’s Kieran Nee: ‘We look for experience and the ability to communicate that experience’
Cherry picked advice to help you reach the next level in your career – this month, lead client engineer at Mediatonic Kieran Nee explains why being technical is not necessarily what matters most
Read More »Creative Assembly’s Richard Beddow talks on the increasing specialisation in audio roles
Every month, the team at Creative Assembly debunks some common dev role myths… This month, Richard Beddow, Total War audio director, talks on the advances required to bring Three Kingdoms to life
Read More »Big Pixel Studios’ Georgina Felce: ‘Growing from five to 35 within 11 months hasn’t come without its challenges’
Every month, we pick the brain of an up-and-coming talent. This month's Rising Star is Georgina Felce, studio operations manager at Big Pixel Studios
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