The new studio increases Virtuos’ global footprint and strengthens its ability to meet demand across key gaming centers in Europe and worldwide
Read More »Former Activision-Blizzard Vice President becomes Head of MY.GAMES Europe HQ
"I am very happy to join MY.GAMES as the Head of Europe and feel hugely motivated by the new challenge"
Read More »Nacon acquires Ishtar Games, launches new indie label
The confidence that NACON places in us to carry out this both ambitious and disruptive approach of creating a label of independent games supporting our values is the guarantee of an intelligent and motivating collaboration for our teams.
Read More »MY.GAMES Venture Capital invests in three new studios
MY.GAMES Venture Capital (MGVC) has invested in three studios: VOX, Tworogue Games, and Wideview Games.
Read More »Unsigned: Go on an epic journey in Return to Nangrim
A dark first-person fantasy adventure with survival and RPG elements. Grab your axe and go on an epic journey into the ominous depths of an ancient mountain.
Read More »How to leverage launch events for a great player experience (without your servers crashing)
A successful event requires various scenario calculations, testing potential break-points, and setting up the necessary infrastructure to support your game. [content in association with Improbable]
Read More »Develop:Brighton 2021 announces its final keynote: Running a 21st Century Games Studio
“The pandemic brought huge challenges to people from all walks of life, and businesses had to evolve to survive"
Read More »How to update your game without impacting player experience (or revenue)
When it comes to free-to-play titles, taking a game offline even briefly can result in a huge amount of lost revenue
Read More »[From the industry] 2021 winners announced for the Australian Game Developer Awards
Victorian and Queensland studios dominated at the 2021 Australian Game Developer Awards (AGDAs) hosted by the Interactive Games & Entertainment Association (IGEA) tonight as part of Melbourne International Games Week (MIGW) 2021.
Read More »Debugging D&I: “Studios need to be honest, critical, and proactive in making changes to attract new and retain existing diverse talent.”
Amiqus’ Business Manager Liz Prince speaks to Sitara Shefta, head of studio at No Brakes Games and a member of the POC in Play team, about how studios can make their workplaces welcoming and attractive to people of colour…
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