Print and digital editions out now, 60-page issue dedicated entirely to VR development
Read More »Back to the past: Tackling real-life tragedy in first-person shooters
As EA DICE heads to the First World War in Battlefield 1, Matthew Jarvis speaks to smaller studios working on historical shooters
Read More »Who you gonna call? The impact of work-for-hire studios
When developers need extra staff, time and resources, work-for-hire studios can ensure they achieve their creative vision
Read More »What do devs look for in an engine?
All the major engines are built and improved based on community feedback, but what do devs of the world really demand from their tools? James Batchelor asked them
Read More »What Hollywood is learning from video games mo-cap
Xsens product manager Hein Beute discusses the relationship between the two mediums and their uses of motion capture
Read More »Goat Simulator designer signs multi-game deal with PewDiePie
YouTube sensation will offer “creative input” on multiple mobile and PC titles
Read More »GameGuru 1.132 adds 2.8GB of free game assets
Update is “most significant assets boost” since tool launched, also improves physics engine
Read More »$50,000 awarded in latest educational Unreal Dev Grants
Epic Games funds the efforts of six users helping to make UE4 even more accessible
Read More »Zynga hires former EA exec as Chief Financial Officer
Gerard Griffin hired as FarmVille firm continues to recruit experienced games execs
Read More »Engineers & Enablers: Keeping your game engine competitive
Competition is fierce in the engine space, but that hasn’t deterred more companies from offering their own suite of development tools
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