The new Developer Toolkit offers instructive code samples, advanced shaders, and performance tuning. Key components include SDK 10, Texture Tools,PerfKit 5, ShaderPerf 2, FX Composer 2, and Shader Library
Cevat Yerli, president of Crytek – whose Crysis is made specifically for Windows Vista – said: “We use the developer tools frequently for performance analysis, optimisation, shaders, and testing. The tools have saved us a significant amount of time and money in the course of our work on Crysis.”
Added Mark Robinson, technical director at Rockstar San Diego: “Nvidia’s developer tools are some of the best in the industry. I use FX Composer regularly to quickly prototype shaders, the SDK for inspiring new techniques, and PerfKit for detailed performance analysis and debugging.”