Lucid Games is an independent studio, developing cutting edge games, Located in one of the world’s most iconic cities, their studios are in the heart of Liverpool’s creative quarter.
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Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best
Read More »How to launch on Epic Games Store with Hybrid Cloud Hosting – A case study
Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store (EGS) the stakes are high and the world is watching.
Read More »DEVELOP/JOBS: InnoGames – “The more different people come together in a company, the better.”
InnoGames is Germany’s leading developer and publisher of mobile and online games.
Read More »DEVELOP/JOBS: Hi-Rez Studios – “I love working at Hi-Rez because we have the freedom to explore”
Hi-Rez Studios is at the forefront of cross-platform, games-as-a-service titles with SMITE, Rogue Company and Paladins – with its games having been played by 100m gamers and counting.
Read More »Comment: Evolution of games – Are you ready for what’s coming next?
The evolution of video games technology has continually foreshadowed evolution of mass media and we’re now on the cusp of another leap forward - except this time change will be driven by software and creators, rather than hardware…
Read More »Doing game research? GameIntel lets you search hundreds of thousands of games tagged with contextual metadata
GameIntel has tagged over 150k games with information like sub-genre, mechanics, aesthetics, and much more. All to help power your game research [created in association with GameAnalytics]
Read More »DEVELOP/JOBS: Hangar 13 – “Our incredibly diverse and talented team welcomed me with open arms”
Hangar 13 is the 2K development studio behind the award-winning Mafia franchise. We work collaboratively across our 4 locations on triple-A titles in a diverse environment, developing games as one global team.
Read More »How Improbable Multiplayer Services gave Midwinter Entertainment greater creative freedom
Josh Holmes, CEO of Midwinter Entertainment, talks about the benefits of utilising Improbable Multiplayer Services [This content was created in association with Improbable]
Read More »Halo Infinite to rework the battle pass template – ‘We’re coming at this from a player-first mentality’
'It’s important to us that everyone understands how they unlock customisation content'
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