It's been ten years since Rocksteady was committed to Batman: Arkham Asylum, one of the greatest superhero games of all time. With the team now working on gaming’s best kept secret, we speak to its creators about the Batman trilogy and how it defined the studio
Read More »Being an indie at GDC
Indie developers tell us what they're showing at GDC 2019, what they hope to achieve and whether the show works for them
Read More »Unity on why Project Tiny is going to be huge at GDC 2019
Unity democratised game development with millions of regular users, now with Project Tiny it’s re-engineering its technology to bring interactive entertainment to the next billion devices
Read More »Tim Sweeney: ‘The game business will change more in the next five years than the past ten’
MCV's Person of the Year talks about the epic potential of Epic Games' numerous business interests on the eve of its big outing at GDC
Read More »Improbable announces two internal game dev studios – Bioware and Epic veterans will lead teams in Edmonton and London
Two studios could just be the beginning for Improbable's ambitions in game development
Read More »Frontier signs ‘a major global IP licence’ for upcoming title
Cambridge-based developer announces second self-published franchised title
Read More »Jagex on making the voice of the player heard
How the studio's player support mirrors the titles it serves: live, always on and reporting in real-time
Read More »Total War art director Kevin McDowell: ‘Artists specialise, and we always want to see that in-depth specialisation’
Every month the team at Creative Assembly help us debunk some common development role myths
Read More »OMUK’s Matt Dear: ‘It’s important to understand the power that dialogue has in telling a story and immersing the player’
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… Bomber Crew
We take a look behind the scenes at the development of Bomber Crew. Runner Duck’s co-founders Jon Wingrove and Dave Miller explain how they found the courage to strike out on their own and which 90s Amiga classic inspired Bomber Crew’s colourful art style
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