Every month, we discuss the unique process of making music for video games
Read More »VGTR isn’t perfect but at present that £100m a year looks well spent
£4 per household is a significant sum of money and one that the industry should be very thankful that the UK tax payer is extending to us
Read More »When We Made… Ape Out
We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about
Read More »Future Games Summit 2019’s first speakers announced: BBC, Fourth Floor Creative, Google and Team17
FGS19 is a two-day conference being held on November 25th and 26th for C-level, decision makers and leaders in the games industry
Read More »Why Autonauts is about peace and love: ‘I’ve worked on GTAs and Crackdowns and I guess I’m tired of all the violence in games’
Autonauts won the Ukie UK Game of the Show at Gamescom 2019. MCV talks to Denki’s Gary Penn, who worked on the original GTA, about the thinking behind this inspiring title that eschews violence for love, robots and farming
Read More »Keywords on Oculus Connect: ‘Not just a game changer but a life changer’
Last week Oculus Connect 6 brought the AR and VR industry together in San Jose. Attending was Detroit Burns, functionality QA manager for Keywords Studios, who provides his take on the event for MCV.
Read More »In an increasingly globalised market, Koch Media explains why it’s ‘committed to a strategy of local representation’
Koch Media CEO Klemens Kundratitz talks to MCV about its new office opening in Poland, the acquisition of merchandise specialist Gaya Entertainment, working with Epic Game Store and the upcoming Shenmue III
Read More »Creative Assembly: ‘Graphics programming is about serving all the other teams and empowering them to be able to create’
Every month the team at Creative Assembly debunks some common dev role myths
Read More »How Wargaming is bridging the cultural divide with its biggest assault on western markets to date
In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise
Read More »Ain’t no party like an Xbox party – Aaron Greenberg clarifies exclusivity stance and explains why the upcoming X019 is coming to London
With Gears 5 released on Steam, plus Ori and the Blind Forest coming to Switch, Aaron Greenberg, GM of games marketing, clarifies Xbox’s first-party strategy and fills us in on the thinking behind its upcoming London celebration, X019
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